//#include "ControllerManager.h"
//
//void ControllerManager::run() {
//	for(;;){
//		for (auto it = mControllers.begin(); it != mControllers.end(); ++it)
//		{
//			it->first->poll();
//			for (auto dc : it->second){
//				dc->run();
//			}
//		}
//		Sleep(1);
//	}
//}
//
//std::map<controllers::Joystick*, std::vector<DeviceController*>> ControllerManager::mControllers;
//
//ControllerManager::ControllerManager() {
//}
//
//ControllerManager::~ControllerManager() {
//}